Plugins and tools for Unreal Engine

We build what Unreal leaves to you.

Rogue Component makes plugins and tools for the parts of an Unreal Engine project that the engine does not cover.

Products

Nothing is released yet. Everything below is in development.

Tools

Rogue BuildGraph Viewer
Runs in your browser
Beta

Find the defects in a BuildGraph script before you run it.

A BuildGraph script hides how files move between nodes, how properties expand and where work crosses from one agent to another. The viewer reads a script with everything it includes and shows all three, with each finding tied to a file and line.

  • Runs in your browser, and your files are never uploaded
  • Findings first, then a swimlane graph with one lane per agent
  • Try other option values and see which nodes would run
Approach

How we build them.

They fit the workflow you have

Our products work with the files and tools you already use. Rogue BuildGraph Viewer reads your existing BuildGraph scripts as they are.

Your files stay yours

Where a tool can run on your machine, it does. Rogue BuildGraph Viewer runs in your browser and never uploads a script.

The limits are written down

Each product page lists what the product does not do. When a tool cannot decide something from what it has, it says so.

The name

In Unreal Engine, a component is a part you attach to an actor, and each one has its own row in the editor's component tree. A rogue component is one that has come loose from that tree.

Help

Support and contact.

Using a product and stuck?

The Support page lists common problems and what to put in a report.

Something else?

Get in touch about buying, licensing or anything that is not a support request.